Product reports from Independent Users
The following article appeared in the April 1998 Newsletter of the National Scalextric Collectors Club. It was written by Adrain Norman of the Viking Club.
Slot Master' Race Control and Management PC System
During the last twelve months our club has been using a computer controlled race management system. For all you club organisers still using a manual system you might consider using a computerised system if you find your club nights are becoming too busy for your race organiser, or that racers are querying the results (as if they would!). When I looked into buying a system for our club I wanted two benefits; no manual recording of results and scores and, secondly, driver confidence in lap recording integrity.
After trials with various systems, visiting other clubs and talking to people we settled on a product called 'Slot Master' produced by Dave Lelievre. Slot Master has been evolving since it was first advertised in this newsletter several years ago. Originally a track side box of electronics offering full race control it is now also available as a PC based Windows 3.x or Windows95 application with 'online' race control and 'offline' editing. Our club started with the basic Slot Master PC system. Our initial system came with infra red sensors, cabling, external traffic light display, PC interface card and software. We had to insert the sensors in to the slots on our mdf track (they can also be supplied already fitted to plexy track if required) and then fit the special interface card into a 286 PC. We are in the process of adding 'false start detection' and will later look at incorporating the individual lane power control module. Windows 3.x or Win/95 are not necessary for the basic system as the software will run direct from DOS. During the year we have upgraded to each new release of the software as new enhancements have become available. In fact, we are now at a point where we run the latest version on a laptop with a port simulator docking station (to house the special interface card) running Windows 3.11.
On-line software:
The latest on-line software is easy to use. It incorporates all the facilities you would expect to find. Driver names, car/team names can be added for free practice, timed practice and standard race. If you prefer, you can use the 'sequence control' whereby you add all the driver names to a pool and the software automatically sorts out who is going to race in each heat and what lane they will race in. Additionally, the 'sequence' allows three different modes of sequencing. All points scoring is automatic. You can choose what points will be awarded for all of the finishing places including fastest lap bonus. During the race the screen displays fastest and last lap times and speeds, race position, number of laps covered, elapsed time etc. There is also a 'no. of laps completed' manual over-ride for each lane should a car de-slot and miss the sensor. The false start detection feature monitors the car's power during the red traffic light, and issues a penalty ( displayed in red on the screen) if any driver starts to early. This penalty can be in the form of user defined time delay which cuts the power to the track or alternatively it will force the driver to complete extra penalty laps. There are too many functions to mention here but this covers the important ones.
Off-line software:
As a separate program the 'Slot Master off-line' application is an excellent help to make the evenings racing run smoothly. This windows application is well designed and very user friendly. The program is designed to be used for the administration of your clubs members results and grading positions. It looks at the 'on-line' race results file and gives you all the facts and figures that the 'on-line' software gives but, additionally, it also allows you to set up league tables for use in the 'on-line' sequence mode. More than that, you can specify a 'master' race results file. This can be used to retain the results for, say, the 'Touring Car championship' (all groups) and after the next round of this championship (possibly at the clubs next weekly meeting) the 'weekly' results file can be appended to the 'master' file. This will give you a running total of the championship as the meetings proceed through the year.

The following article was submitted for the May 1999 Slot Racing . However the reference to my system was removed by Scalextric. It was written by Roger of the Bournemouth Model Railway Centre. This is the original text that was submitted.
The Bournemouth Superslot Raceway
335 Holdenhurst Road Bournemouth BH8 8BT
Phone or Fax (01202) 309872
In the sixties, a young, sylph-like Derek Purkis who had always had a great love of all things automotive, embraced the booming world of slot car racing. Almost three decades later, as the genial, knowledgeable and rather more rotund proprietor of the Bournemouth Model Railway Centre, he decided that the time was right to embark on his long held dream of building his own raceway. With the help of Chris Frost, Secretary of the British Slot Car Racing Association, who drew up the track plan and later installed the electrics, suitable premises having been found work was commenced in 1992. The track was to be constructed of MDF board with routed slots and pick up to be provided by copper braid rather than copper tape as had become the norm in the States. It remained to find a builder. The complex curves of the track seemed to require the expertise of someone like a boat builder and who should appear at just that time but a one-time boat builder and expert joiner, Terry White. This character (and character he certainly was) made a superb job of construction and the Raceway opened in 1993. Initially, race control was only semi-automatic but after looking carefully at most of the available options both in this country and abroad, the "Slot Master" system, programmed and designed by Dave Lelievre, a local computer wizard, was chosen as being best able to fulfil our requirements. To date the software and hardware have performed extremely well and we would recommend this system to others most strongly. Now home to the Bournemouth Slot Car Club, the track is used every Tuesday evening from 7pm onwards for Scalextric type cars which are unmodified with the exception of added weight inside the chassis and some deepening of the guide blade. There are three championships - one for GT cars, one for F1 cars and one for saloons. On the second and fourth Thursday each month Parma Home Set cars and 1/24th cars are raced alternately again on a championship basis. With the Junior section meeting on Saturdays from 11am to 1pm, the club has quite a full programme. Prizes are presented each year at the Christmas party. The club also hosts BSC rounds and is available for corporate events and birthday parties - for further details contact Derek on 01202 309872. Also on the premises is a fully stocked slot racing shop maintained by Slot Racing Supplies. The products of all the major manufacturers both in this country and abroad are readily available and again Derek's expertise in the field is much in demand. If you are visiting this area at any time why not bring some cars with you and try out the track? Alternatively, cars are also available for hire.
The following article appeared in the February2000 Newsletter of the National Scalextric Collectors Club. It was written by Adrain Norman of the Viking Club.
SLOT MASTER FUEL MANAGEMENT
At Viking Slot Car Club we have been using the SlotMaster computerised race control system for three years now and have seen many enhancements to the system. The latest is worth reporting on because it opens up a new way of staging races and replicates full size race strategies. The new feature is fuel management. This means that you can now run a Grand Prix, and endurance or NASCAR race and simulate the strategies of fuel consumption. drive smoothly and get most out of a tank of fuel but prehaps sacrificing wild acceleration and knife-edge lap times. prehaps you may decide to go for it at full throttle and hope that a quick spash and dash near the end of the race will get you across the line first!
The Slot Master fuel management package has been introduced for the internal PC version of the system. It has been incorporated into a user friendly windows environment that is packed with enhanced features. The system measures the hand throttle voltage for each car, since there is a relationship between the power used by the car's motor and the voltage applied. It also has the advantage of allowing existing customers to easily upgrade to the new system simply by swapping the internal ISA module, without changing any system wiring. The new module uses the false start detect wires to measure the hand throttle voltage. At the beginning of a race a simulated amount of fuel is given to each car. When the race starts, the system samples the hand throttle voltage at a regular sample rate and deducts a small amount of fuel in proportion to the voltage applied. The more power sent to the car, the more fuel is used. The amount of fuel left is displayed on the screen and is updated on each lap. When the car runs out of fuel the car's power is turned off and that driver's race is terminated. Each driver is also able to make pit stops and take on fuel. If the driver stops the car directly after the track lap sensor, then a pit stop will be implemented and the car will be refuelled. The driver can watch the tank level rise as the fuel is pumped in. The pit stop can be aborted any time simply by re applying the power to the car. Two warning levels have been introduced, a blue level (yellow was not very visible) and a red level. These levels are a programmable option within the software and are indicated by appropriate colour changes of the fuel level numbers. The external leader board LED's can also be programmed to flash on and off when these warning levels have been reached, if the driver cannot see the computer screen. At then end of a race it is also possible for each driver to see the amount of fuel he has used besides the amount of fuel left in the tank. Many options exist for setting up the fuel management parameters. These consist of the following :-
The size of the fuel tank in litres together with the initial fuel load.
The time of the pit stop refuelling window.
The burn rate in litres per (volt/10) per second
Burn rate additions to compensate for the tank level going down and getting lighter.
An exponent value to the throttle voltage measured. This method is used to provide a non-linearity in the fuel consumption to reflect real cars
Red and Blue warning levels in litres.
Warning level at which leader lights will flash.
Leader light flash rate
Pit stop refuel rate in litres per second.
Sample rate to compensate for slow speed PC's
One bonus feature that has been implemented is the ability to record and store all the captured throttle voltage readings for one lap. This data is stored in a format suitable for direct transfer into Microsoft Excel or equivalent. The data will consist of the time stamp in seconds plus the voltage read for each driver. In this way driver's can compare their throttle settings using graphs to understand how and where the best driver's achieve the most speed. The data can be very useful for comparing your throttle usage against an opponent or if you are comparing different set ups you may be making to your car. When you use the graph you'll recognise the moment when the car is at 13 volts full throttle and the driver suddenly released the throttle and the voltage dropped to zero volts. This would usually represent the braking zone before a corner. You can then determine whether the driver is braking too early or late. Additionally you can determine whether your tyres are not gripping when the voltage is higher than other lanes at a given point, but your graph line is losing time against other lanes. Therefore you can experiment with changing tyres, slowing down or just accepting that you are beaten. So, whether you need to discover why, when and how you are being left behind or how you can stay ahead on the track, this performance graph is a real help
The following article was submitted to the Australian Scalextric Racing and Collectors Club (ASRCC) magazine (ClubLines) by Glenn Ingham
Gleneagles Raceway
I have a four lane 27 metre Scalextric track which is mostly fast with two long straights but also includes a nasty little hill that will test the skill of even the most seasoned racers. The track includes a cross-over bridge that ensures all four lanes are almost identical in length. A good Fly car can lap in approx 8 - 9 seconds. Scalextric pit lanes are controlled using Picco Point Motors which are ideal for switching the pit lane entry using a momentary switch type button. Each lane is powered by a separate MRRC 2.2 amp transformer which ensures that no lane is affected by power drain from other lanes. Handcontrollers can be plugged into the track at four different points around the circuit. The lap timing device is Slot Master software which is developed in England. The software requires a separate PCB I/O card. As the software has many functions, it also requires a minimum Pentium 166 to make the best use of it's capability. Among it's many features, the software is able to record all races and practice sessions and stores them in a file that can be queried for results, lap times etc. The main read out on the screen displays Class, Car, Position, Last, Best and Average Lap Times and Lap Speeds, Number of Pit Stops, Remaining Fuel, Lag Time and Elapsed Time. It has a number of different race formats and will automatically schedule all races. Rally style race finish similar to the popular AFX timers is also included.
One of it's best features is the ability to provide fuel management for endurance racing. The system includes two infra red sensors for each lane. One sensor sits in the pit lane and the other sits in the main track opposite the pit lane. When fuel management is turned on, the system records the voltage in each lane every 10th of a second. These measurements are used to calculate fuel usage each lap. The more the throttle is pressed, the higher the fuel usage. Refuelling occurs in the pit lane after the car runs over the sensor and comes to a stop. There are many parameters to control the size of the fuel tank, the rate of consumption, the rate at which the car is refuelled and when warning lights will be given for low fuel. The system also includes parameters so that more fuel can be used when the tank is full and for erratic driving. The voltage records can also be downloaded into Excel and graphed to compare different driving styles. As the system maintains a full history of all races and practice sessions, it can also calculate handicaps.
We recently ran our first endurance race using the fuel management system and it was a great success. We had four teams with two drivers each. Each team drove each lane four 30 minutes and parameters were set so that each team found refuelling was required every 6 - 8 minutes.
Anyone visiting Canberra is welcome to drop in and can call me on (02) 62316192. As I mentioned I race with the Southside contingent of the ACT Scalextric Club. We run races every four weeks on a Friday night.
Cheers
Glenn Ingham